Practice: Object-Oriented Comprehensive
Bank Account System
Goal: Build a bank account system using classes, inheritance, and polymorphism to manage different types of accounts.
Requirements:
Accountbase class with balance, deposit, and withdrawal methodsSavingsAccountinheritsAccount, adds interest calculation, no overdraft on withdrawalCheckingAccountinheritsAccount, supports overdraft limit- Use polymorphism to uniformly invoke withdrawal operations
Example
CSHARP
using System;
using System.Collections.Generic;
class Account
{
public string Owner { get; set; }
public decimal Balance { get; protected set; }
public Account(string owner, decimal balance)
{
Owner = owner;
Balance = balance;
}
public virtual void Deposit(decimal amount)
{
if (amount <= 0)
{
Console.WriteLine("Deposit amount must be greater than 0");
return;
}
Balance += amount;
Console.WriteLine($"{Owner} deposited {amount:C}, balance {Balance:C}");
}
public virtual void Withdraw(decimal amount)
{
if (amount <= 0)
{
Console.WriteLine("Withdrawal amount must be greater than 0");
return;
}
if (amount > Balance)
{
Console.WriteLine($"{Owner} insufficient balance, cannot withdraw {amount:C}");
return;
}
Balance -= amount;
Console.WriteLine($"{Owner} withdrew {amount:C}, balance {Balance:C}");
}
public virtual void DisplayInfo()
{
Console.WriteLine($"Account holder: {Owner}, balance: {Balance:C}");
}
}
class SavingsAccount : Account
{
public decimal InterestRate { get; set; }
public SavingsAccount(string owner, decimal balance, decimal interestRate)
: base(owner, balance)
{
InterestRate = interestRate;
}
public void ApplyInterest()
{
decimal interest = Balance * InterestRate;
Balance += interest;
Console.WriteLine($"{Owner} earned interest {interest:C}, balance {Balance:C}");
}
public override void Withdraw(decimal amount)
{
if (amount <= 0)
{
Console.WriteLine("Withdrawal amount must be greater than 0");
return;
}
if (amount > Balance)
{
Console.WriteLine($"Savings account cannot overdraft, balance {Balance:C}, cannot withdraw {amount:C}");
return;
}
Balance -= amount;
Console.WriteLine($"{Owner}(savings) withdrew {amount:C}, balance {Balance:C}");
}
public override void DisplayInfo()
{
Console.WriteLine($"[Savings Account] holder: {Owner}, balance: {Balance:C}, interest rate: {InterestRate:P}");
}
}
class CheckingAccount : Account
{
public decimal OverdraftLimit { get; set; }
public CheckingAccount(string owner, decimal balance, decimal overdraftLimit)
: base(owner, balance)
{
OverdraftLimit = overdraftLimit;
}
public override void Withdraw(decimal amount)
{
if (amount <= 0)
{
Console.WriteLine("Withdrawal amount must be greater than 0");
return;
}
if (amount > Balance + OverdraftLimit)
{
Console.WriteLine($"Exceeds overdraft limit, available {Balance + OverdraftLimit:C}, cannot withdraw {amount:C}");
return;
}
Balance -= amount;
Console.WriteLine($"{Owner}(checking) withdrew {amount:C}, balance {Balance:C}, overdraft limit {OverdraftLimit:C}");
}
public override void DisplayInfo()
{
Console.WriteLine($"[Checking Account] holder: {Owner}, balance: {Balance:C}, overdraft limit: {OverdraftLimit:C}");
}
}
class Program
{
static void Main()
{
List<Account> accounts = new List<Account>
{
new SavingsAccount("Zhang San", 10000m, 0.03m),
new CheckingAccount("Li Si", 5000m, 2000m)
};
Console.WriteLine("=== Polymorphic Withdrawal Demo ===");
foreach (Account acc in accounts)
{
acc.Withdraw(6000m);
}
Console.WriteLine();
Console.WriteLine("=== Deposit & Interest ===");
accounts[0].Deposit(2000m);
((SavingsAccount)accounts[0]).ApplyInterest();
Console.WriteLine();
Console.WriteLine("=== Account Info ===");
foreach (Account acc in accounts)
{
acc.DisplayInfo();
}
}
}
TEXT
=== Polymorphic Withdrawal Demo ===
Savings account cannot overdraft, balance ¥10,000.00, cannot withdraw ¥6,000.00
Li Si(checking) withdrew ¥6,000.00, balance ¥-1,000.00, overdraft limit ¥2,000.00
=== Deposit & Interest ===
Zhang San deposited ¥2,000.00, balance ¥12,000.00
Zhang San earned interest ¥360.00, balance ¥12,360.00
=== Account Info ===
[Savings Account] holder: Zhang San, balance: ¥12,360.00, interest rate: 3.00%
[Checking Account] holder: Li Si, balance: ¥-1,000.00, overdraft limit: ¥2,000.00
Shape Area Calculator
Goal: Use abstract classes and interfaces to implement area calculations for multiple shapes, and support sorting by area.
Requirements:
- Abstract class
Shapedefining abstract methodArea() CircleandRectangleinheritShape, implement area calculation- Implement
IComparable<Shape>interface for sorting by area - Demonstrate polymorphic sorting
Example
CSHARP
using System;
using System.Collections.Generic;
abstract class Shape : IComparable<Shape>
{
public abstract double Area();
public int CompareTo(Shape other)
{
if (other == null) return 1;
return Area().CompareTo(other.Area());
}
public override string ToString()
{
return $"{GetType().Name} - area: {Area():F2}";
}
}
class Circle : Shape
{
public double Radius { get; set; }
public Circle(double radius)
{
Radius = radius;
}
public override double Area()
{
return Math.PI * Radius * Radius;
}
public override string ToString()
{
return $"Circle(radius={Radius}) - area: {Area():F2}";
}
}
class Rectangle : Shape
{
public double Width { get; set; }
public double Height { get; set; }
public Rectangle(double width, double height)
{
Width = width;
Height = height;
}
public override double Area()
{
return Width * Height;
}
public override string ToString()
{
return $"Rectangle({Width}x{Height}) - area: {Area():F2}";
}
}
class Program
{
static void Main()
{
List<Shape> shapes = new List<Shape>
{
new Circle(5),
new Rectangle(4, 6),
new Circle(2),
new Rectangle(10, 3),
new Circle(3.5)
};
Console.WriteLine("=== Before Sorting ===");
foreach (Shape s in shapes)
{
Console.WriteLine(s);
}
shapes.Sort();
Console.WriteLine();
Console.WriteLine("=== Sorted by Area ===");
foreach (Shape s in shapes)
{
Console.WriteLine(s);
}
Console.WriteLine();
Console.WriteLine($"Total area: {TotalArea(shapes):F2}");
}
static double TotalArea(List<Shape> shapes)
{
double total = 0;
foreach (Shape s in shapes)
{
total += s.Area();
}
return total;
}
}
TEXT
=== Before Sorting ===
Circle(radius=5) - area: 78.54
Rectangle(4x6) - area: 24.00
Circle(radius=2) - area: 12.57
Rectangle(10x3) - area: 30.00
Circle(radius=3.5) - area: 38.48
=== Sorted by Area ===
Circle(radius=2) - area: 12.57
Rectangle(4x6) - area: 24.00
Rectangle(10x3) - area: 30.00
Circle(radius=3.5) - area: 38.48
Circle(radius=5) - area: 78.54
Total area: 183.59
Simple Inventory Management System
Goal: Use generic collections and events to build an inventory management system that triggers a low-stock event when inventory falls below a threshold.
Requirements:
Productclass with name, quantity, and priceInventoryclass usingList<Product>to manage products- Low-stock event that triggers a notification when product quantity falls below a threshold
- Provide Add, Remove, and Search methods
Example
CSHARP
using System;
using System.Collections.Generic;
class Product
{
public string Name { get; set; }
public int Quantity { get; set; }
public decimal Price { get; set; }
public int LowStockThreshold { get; set; }
public Product(string name, int quantity, decimal price, int lowStockThreshold)
{
Name = name;
Quantity = quantity;
Price = price;
LowStockThreshold = lowStockThreshold;
}
public bool IsLowStock()
{
return Quantity < LowStockThreshold;
}
public override string ToString()
{
return $"{Name} - quantity: {Quantity}, unit price: {Price:C}, threshold: {LowStockThreshold}";
}
}
class LowStockEventArgs : EventArgs
{
public Product Product { get; set; }
public int CurrentQuantity { get; set; }
public LowStockEventArgs(Product product, int currentQuantity)
{
Product = product;
CurrentQuantity = currentQuantity;
}
}
class Inventory
{
private List<Product> products = new List<Product>();
public event EventHandler<LowStockEventArgs> LowStockAlert;
public void Add(Product product)
{
Product existing = FindByName(product.Name);
if (existing != null)
{
existing.Quantity += product.Quantity;
Console.WriteLine($"Product {product.Name} already exists, quantity increased to {existing.Quantity}");
}
else
{
products.Add(product);
Console.WriteLine($"Added product: {product.Name}, quantity: {product.Quantity}");
}
CheckLowStock(product);
}
public void Remove(string name, int quantity)
{
Product product = FindByName(name);
if (product == null)
{
Console.WriteLine($"Product {name} does not exist");
return;
}
if (quantity > product.Quantity)
{
Console.WriteLine($"Insufficient stock for {name}, current quantity: {product.Quantity}, requested removal: {quantity}");
return;
}
product.Quantity -= quantity;
Console.WriteLine($"Removed {quantity} of {name}, remaining {product.Quantity}");
CheckLowStock(product);
}
public Product FindByName(string name)
{
foreach (Product p in products)
{
if (p.Name == name)
{
return p;
}
}
return null;
}
public void DisplayAll()
{
Console.WriteLine("=== Inventory List ===");
foreach (Product p in products)
{
string warning = p.IsLowStock() ? " ⚠️Low stock" : "";
Console.WriteLine($"{p}{warning}");
}
Console.WriteLine($"Product types: {products.Count}");
}
protected virtual void OnLowStock(LowStockEventArgs e)
{
LowStockAlert?.Invoke(this, e);
}
private void CheckLowStock(Product product)
{
if (product.IsLowStock())
{
OnLowStock(new LowStockEventArgs(product, product.Quantity));
}
}
}
class Program
{
static void Main()
{
Inventory inventory = new Inventory();
inventory.LowStockAlert += OnLowStock;
inventory.Add(new Product("Keyboard", 50, 299m, 10));
inventory.Add(new Product("Mouse", 30, 99m, 10));
inventory.Add(new Product("Monitor", 5, 1999m, 10));
Console.WriteLine();
inventory.Remove("Monitor", 2);
inventory.Remove("Keyboard", 45);
Console.WriteLine();
inventory.Add(new Product("Keyboard", 3, 299m, 10));
Console.WriteLine();
Product found = inventory.FindByName("Mouse");
if (found != null)
{
Console.WriteLine($"Search result: {found}");
}
Console.WriteLine();
inventory.DisplayAll();
}
static void OnLowStock(object sender, LowStockEventArgs e)
{
Console.WriteLine($"💡 [Low Stock Alert] {e.Product.Name} current quantity {e.CurrentQuantity}, below threshold {e.Product.LowStockThreshold}");
}
}
TEXT
Added product: Keyboard, quantity: 50
Added product: Mouse, quantity: 30
Added product: Monitor, quantity: 5
💡 [Low Stock Alert] Monitor current quantity 5, below threshold 10
Removed 2 of Monitor, remaining 3
💡 [Low Stock Alert] Monitor current quantity 3, below threshold 10
Removed 45 of Keyboard, remaining 5
💡 [Low Stock Alert] Keyboard current quantity 5, below threshold 10
Product Keyboard already exists, quantity increased to 8
💡 [Low Stock Alert] Keyboard current quantity 8, below threshold 10
Search result: Mouse - quantity: 30, unit price: ¥99.00, threshold: 10
=== Inventory List ===
Keyboard - quantity: 8, unit price: ¥299.00, threshold: 10 ⚠️Low stock
Mouse - quantity: 30, unit price: ¥99.00, threshold: 10
Monitor - quantity: 3, unit price: ¥1,999.00, threshold: 10 ⚠️Low stock
Product types: 3
❓ FAQ
Q Why can't a savings account overdraft on withdrawal?
A The design principle of a savings account is conservative financial management. The overridden Withdraw method adds a balance check that rejects withdrawal requests exceeding the balance.
Q Should I choose an abstract class or an interface?
A If there are common fields or default implementations, use an abstract class (like Shape's CompareTo); if you only need to define a behavior contract, use an interface (like IComparable<T>). You can use both together.
Q What is the difference between events and delegates?
A An event is an encapsulation of a delegate. External code can only subscribe/unsubscribe via += and -=, and cannot directly invoke it, providing a safer publish-subscribe pattern.
📖 Summary
- Practiced class inheritance and polymorphism through the bank account system, using Override Withdraw to implement different withdrawal strategies
- Practiced combining abstract classes with the IComparable
generic interface through the shape area calculator - Practiced List
generic collections, custom events, and EventArgs data passing through the inventory management system - These three projects comprehensively cover Phase 3 core knowledge: inheritance, polymorphism, abstract classes, interfaces, generics, and events
📝 Exercises
- Add a
FixedDepositAccountclass to the bank account system with a fixed deposit term, charging a penalty for early withdrawal - Add a
Triangleclass to the shape area calculator, implementing area calculation and participating in sorting - Add a
Purchaseevent to the inventory management system that triggers when products are added, recording purchase logs



